(Y)our Story


In 2012 when Duncan and Ross started building our small little iOS racing game we didn't think there would be any interest at all - just us and our racing friends - that wanted a proper racing game on iOS. Not something for everyone. But something that everyone could get into and enjoy. Much like in 1956 when Art Ingels made the first go-kart in Pasadena, CA, he thought it would be him and a few friends. Were we in for a shock.

What we wanted to create was a true-to-life handling racing game, that would be super competitive, easy to start and very difficult to master - with other players racing each other PvP from all around the world. And make it free to play and available to all. 

You guys bought into that, and even though 3+ years have flown by, and we've still been working on this game, you guys stuck with us and brought your friends. Some real karters also wanted their helmets in the game, so we did that. Others, wanted to help us test it. So we've had real guys who race from all around the world testing the authenticity.

On 25th January 2016 we surpassed 20,000 fans on facebook, quite an accomplishment for a project that started in a small garden shed with an Apple Mac and £30,000 ($50,000) budget. Your input on the game design has been incredible.

With the help of our fans (family and friends!) that budget grew and we created a AAA multiplayer racing game to rival the best, with real time racing leagues, real time weather from the track location, and an unbelievably competitive game featuring many major kart brands and unparalleled kart physics for a mobile device. Now hundreds of thousands have been spent on it, and someone even sent us a Nespresso machine (awesomeness btw) to keep us going through the periods of late nights and 70 hour weeks.

A major publisher signed us up, but the direction and speed didn't suit either of us so we left to go independent again. We were again able to fully take your input, and while we almost sold out we wouldn't have been able to live with ourselves if we had. So it's just us, and you, promoting the cause.

You asked us for an apparel range and other ways to help show that you were part of the Street Kart movement. So the new apparel range is here is for you to help support the game, add new content, and get it out there. We love it when you send us pics of you wearing our stuff at the track or on a beach. 

It feels frigging great!

We're premium priced as we only wanted true fans to be wearing our stuff and we want what we make to be of the highest quality. Others won't bother and that's good. If you're walking down the street the last thing we want is for you to see someone else wearing our clothes who just bought it because it was cheap. They don't know what it means to be an SK fan. To suffer for years waiting and working hard for the game to build and grow. To care for that long.

SK means something.

It's the story of the underdog, a battle against the odds to be the best at what we do, to build knowledge and expertise and to really care about quality. 

From time-to-time we like to include some surprises too when we send you things. Just occasionally.

And we couldn't have done any of this without you. Thanks for supporting us and our passion. And as always, our passions are the same as yours. We want our game and our story to be your game and your story. It has always been about you and what you wanted. That's why we left our publisher.

A shared passion for motorsport and to create something great.

Thanks for sharing and showing your support by racing and wearing our stuff. You're fantastic and we really appreciate every little gesture from the pics you send in of your karts to photos of you in a red SK hoodie.

Duncan and Ross

To find out more about the Street Kart game go to www.streetkart.me